TLK Training Guide- Asian
First off, lets say you can always change the guide a bit to your own needs and if you dont reach the goals I set at their times then there is nothing to be worried about at all, you will just be a few ticks behind and thats nothing to be ashamed of, its just bad luck usually. (or a bad internet connection :P)
Basically, if all goes as planned and you dont run into a random hero or commander injury, this should get you to Marquess within 3 days, as long as you dont miss too many training runs (dont have your troops sitting and doing nothing while they could be recovering from training injuries, and ONLY start your traiinng runs when you have them all healed up (you can forceheal units if needed if you have the gold to do it, early on you will NOT have that gold though.))
Ok, at Private, get your first hero and equip him with a Leather Armor.
Then, go to Castle, and recruit 7 Fighters.
Start training by patrolling the market. Once any unit injures, go to encampment page and dismiss that unit, then go to castle page and hire as much fighters as you can again to fill up, and continue training by patrolling the market. (never dismiss heroes though).
Once you rank up, go to castle and again recruit up to the maximum amount of fighters you can have, then continue training this same way.
Once a Hero ranks up, give him this equipment:
1st and 2nd Hero:
reaching Lvl 2: nothing
Lvl 3: Mu Lo (shield, find it under armors)
Lvl 4: Lamellar Bronze Helm (helmet, find it under armors)
Lvl 5: Machete (Weapon, find under Foot Strength)
Lvl 5: Horse (Find under Other)
Lvl 6: Bandages (Find under Other)
Lvl 8: Pata (Foot Strength)
Lvl 9: Brigandine (Armors)
Lvl 10: Herbs (Other)
Lvl 10: Sell Mu Lo
Lvl 10: Po (Armors)
Lvl 11: Banner (Other)
Lvl 12: Sell Brigandine
Lvl 12: Lamellar Cuirass (Armors)
Lvl 14: Sell Po
Lvl 14: Kie Tun (Armors)
Lvl 15: Sell Lamellar Bronze Helm
Lvl 15: Lamellar Steel Helm (Armors)
Lvl 15: Prayer Beads (Other)
Lvl 16: Sell Lamellar Cuirass
Lvl 16: Scale Armor (Armors)
Lvl 18: Sell Kie Tun
Lvl 18: Piao Ch'iang (Armors)
Lvl 20: Sell Scale Armor
Lvl 20: Shan Wen Jia (Armors)
Lvl 21: Incense (Other)
Lvl 23: Sell Pata
Lvl 23: Dha (Foot Strength)
3rd hero will get different setup entirely, we will get to that a bit later, same for Hero Skills, they are discusses later on but should be looked at once your hero reaches 600 XP (right after reaching Lvl 6, scroll down further to read what to do then)
When a unit ranks up, go to encampment page and immediately promote him to his next rank
(apprentice fighter becomes standard, becomes veteran, then standard swordsmen, and later upto master duelists)
Use this until you reach Lieutenant (first Blue rank)
On Lieutenant, get your 2nd hero (starts at lvl2), and from this rank on ou can have a negative income, so you can (and must, really) get a lot more units then before. At this rank you can have -310 wage, so mak use of that, and get (and keep) as close to it as possible while training and dismissing your injured troops all along the way.
Keep on going at this rate until you reach the rank of Captain**.
At this point you first make sure you have 45 fighters/swordsmen total. 1 more or less is no big problem, but try to be around this amount.
IMPORTANT: From here on NEVER dismiss a unit anymore unless noted otherwise in here.
continue training until you have about 15 units standing, and keep promoting your units as you go. Wait a few ticks for them to heal up, then go again right at the beginning of the tick until about 15 are left standing (training beyond that gets the risk of injuring your commander or even losing the fight to become too big).
Continue this until you reach General (first Green rank)
On General, first get your 3rd hero. This one will be your Duelist hero, he will have a total different setup as your other 2 heroes have, being less focussed on healing and more on winning the duels he keeps getting while training (scroll down for his gear list and skill list)
Reaching General*:
Use all your trainer XP here (at Armory, select a hero and click Training Field, distibute it so that your LOWEST ranks get JUST enough to rank up, and keep doing that for every hero you have and all their training pool-xp is gone. After that, promote them all and continue ranking. At this rank you will need a border to train at, which you should usually have but ranking on border is a LOT harder (just warning you, training will go slower here until you reach Vice Marshal or so). Stop your training runs here at about 17 units standing instead of 15 like before. Keep putting the Trainer XP onto your units after each training run, at least until you reach Count.
Gear for Duelist:
Lvl 9:
Horse (Other)
Pata (Foot Strength)
Brigandine (Armors)
Lamellar Bronze Helm (Armors)
Piao Ch'iang (Armors)
Lvl 11: Sell Brigandine
Lvl 11: Lamellar Cuirass (Armors)
Lvl 12: Herbs (Other)
Lvl 14: Sell Pata
Lvl 14: Dha (Foot Strength)
Lvl 15: Prayer Beads (Other)
Lvl 16: Sell Lamellar Cuirass
Lvl 16: Scale Armor
Lvl 17: Sell Dha
Lvl 17: Talwar (Foot Strength)
Lvl 19: Sell Talwar
Lvl 19: Khanda (Foot Strength)
Lvl 20: Sell Herbs
Lvl 20: Sell Scale Armor
Lvl 20: Shan Wen Jia (Armors)
Lvl 21: Incense (Other)
Lvl 22: Herbs (Other)
Lvl 23: Bandages (Other)
HERO XP GUIDE (First 2 heroes, NOT the duelist)
What skill to pick first and how far to take it and all? here are your answers (rankingwise, a lot of people disagree with me on this list, however, I totally commit to this list myself always).
-Save 600 points.
-Get 10 Trainer skill
-Get 10 Healing skill
-Keep getting more of that until you have 25 Healing.
-Push Trainer to 15
-Get 15 Leadership
-Get Healing up to 30
-Get Merchant straight up to 40
-Leadership up to 20
-Trainer to 20
-Merchant to 45
-Healing to 35
-Trainer to 25
-Merchant to 50
-HP to 10
-Melee Defense 10
-Melee Attack 10
-Ranged Defense 10
-Healing up to 50
-Leadership up to 50
-Trainer up to 50
HERO XP GUIDE (Duelist only!)
Get 10 Melee Attack
10 Melee Defense
10 HP
20 Duelist
10 Leadership
25 Healing
20 Leadership
32 Duelist
10 Trainer
30 Healing
35 Merchant
20 Melee Defense
20 Melee Attack
20 HP
40 Merchant
15 Trainer
50 Merchant
20 Trainer
40 Healing
30 Melee Defense
30 Melee Attack
30 HP
20 Ranged Defense
50 Healing
50 Melee Attack
50 Melee Defense
50 HP